In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.
Chapters:
01: Understanding Perspective
02: Layout
03: Pre-planning your Modeling Approach
04: Modeling
05: UV Mapping
06: Texture Painting
07: Modeling Destruction
Год выпуска: 2006
Разработчик: GNOMON
Язык интерфейса: английский
Размер: 2700 Mb